Black Sonic
Trap Normal

Black Sonic

  • Archetype:
  • Blackwing

  • View:
  • 4238




When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 8, 2026
58± 8/ 100
Power Score
Intrinsic 56
Deck 59

Black Sonic — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 59 · Meta: provisional
  • Primary role: Board breaker · Secondary: Hand trap

Why it scores here

Black Sonic is a reactive trap: when an opponent's monster attacks a Blackwing you control, it banishes every face-up Attack Position monster the opponent controls, which is a one-card multi-body answer. Its strength is that it converts a single attack declaration into a large board swing, and it can also be activated from hand when you control exactly three Blackwing monsters and nothing else. High view count and the 116-deck sample did not earn points; they only confirm the card is consistently played inside the Blackwing shell. The score is held back by the attack-trigger and Attack Position conditions and by the absence of combo or guide data.

Axis scores

Axis Score Evidence
Accessibility 70 Runs in 116 of 116 sampled decks at 1.78 copies on average and sits alongside Black Whirlwind in 96.6% of them, but the hand activation needs an exact Blackwing board (verified from text; deck presence observed).
Combo & Conversion 35 No recorded combo boards, so the conversion is read from text alone: it turns an opponent attack into a mass banish, not a build-out (inferred).
Resource Economy 55 Banishing several Attack Position monsters at once is a large card-advantage swing with no refuel or recursion (verified from text; no measured netCardAdvantage).
Effect & Interaction 65 Mass banish of Attack Position monsters on an attack on a Blackwing is strong interaction, bounded by its trigger and position limits (verified from text).
Material Utility 5 It is a trap card and cannot be used as material or as a name/level/attribute provider (verified from card type).
Resilience & Flexibility 45 A single trap that a generic negation can stop, with no redundant body or recursion; copies provide some redundancy across 1.78 average copies (inferred from text and deck stats).
Deck-Building Efficiency 70 Runs as a single-copy-friendly trap inside a deck whose archetype is already Blackwing, so the restriction is mild and copies are cheap (observed from deck stats).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Hand trap. Intrinsic ≈ 56, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Banishes all face-up Attack Position monsters the opponent controls in one activation
  • Live in 116 of 116 sampled decks, typically at 2 copies
  • Can be activated from hand when the Blackwing board is exactly three Blackwing monsters

Weaknesses

  • Trigger requires the opponent to attack a Blackwing you control
  • Only hits Attack Position monsters, so Defense Position boards are unaffected
  • No combo, guide or usage-statistics data to measure how often it lands

Counters / choke points

  • Generic negation of the trap or of the attack declaration (inferred; no specific counter cards appear in the evidence)
  • Opponent keeping monsters in Defense Position or not attacking Blackwing monsters (inferred from the text)

Best use

Board breaker and hand trap in Blackwing shells. Decks: Blackwings, Tri-Brigade. Suggested copies: 2.

Evidence & gaps

  • Verified: Trap card; banishes all face-up Attack Position monsters the opponent controls when an opponent's monster attacks a Blackwing you control; Can be activated from hand when you control exactly 3 Blackwing monsters and no other monsters; Present in 116 of 116 sampled decks, average 1.78 copies
  • Observed: Co-occurs with Black Whirlwind in 112 decks (96.6%) and several other Blackwing monsters at 87.9–94%; Gameplay type 7 in 75% of decks
  • Inferred: Hand activation is a niche board-state gate rather than a routine play; Reactive value depends on the opponent attacking into a Blackwing board
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only Archetype names repeat across several Blackwings archetype IDs; the evidence does not resolve whether they are distinct homes











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